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Messages - Phex

#1
So since this is chronological, ironically, Dawnfire's reference is pretty great. Nothing about her has changed. She's always looked the same. But I do need to reword her ooooold CD.

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Spoiler

Dawnfire is coated with a soft fur that, since is water-proof, deflects rain off in droplets, much like a duck. This enables her to fly in the rain and came about after she got her wings. However, when her wings are withdrawn/retracted, for some reason her body reverts back to what it once was, and the oil can get washed away, and she'll be soaked clean through, just like any poor animal caught in a storm.

Her coat is a more brilliant version of a sunrise (less warm greys and such). It's more befitting of a sunset. At any rate, her colors are said to mimic fire. She has 4 scales on her forehead that store her magic and sometimes acts as channeling points for said magic. They function like solar panels, as they draw energy from the sun. Oddly, they remain cool to the touch.

The hovering ball/gem near her tail is the main channeler for magic, though it does not allow that magic to radiate massive amounts of energy. The gem allows her tail blades to merge into a single one for combat if she chooses, and for having the blades disappear entirely, though she rarely does this. Somehow, it also enables her to retract her new-grown wings, which she has only done once in her life. A very painful process, and one she will likely not repeat. Her colors do not make the best camouflage, either.
     
Her eyes, after she left home, turned a burning lilac. Recently, after an act of Duty (an act she was specifically created for), her eyes have switched back to their original blue-green that's somewhere between aquamarine and teal, depending on the lighting. She has crest feathers that run down her neck and used to run down to the very tip of her tail when she was young---if anyone can ever remember her being younger, that is.   Since she has no tail feathers, she uses her magic to accelerate her flight, and her long tail to allow her the amazing aerial agility that she has.   ***She usually has a weird magical fire cloud that exudes from the tips of her paws, so they are usually cloaked. I felt like showing what her paws looked like, so the picture is transparent. She also has wicked retractable claws.***
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Most of that is weird. Mostly because I never picture Dawnfire flying, and a horse flying is just awkward and heavy the more I think about it. She does have retractable wings, but I never picture her with them showing. She's always galloping around and shouldering into things like a warhorse. The draft when running and the running into things would damage her wings quite a bit.

NEW and over-stuffed
Spoiler


ANATOMY: Dawnfire is built like a cheetah and a horse's lovechild. She has the long legs and leanness of a cheetah, but a horse's more rigid back, arched neck, and powerful chest and shoulders. Her shoulders and hips are wider like a horse's though her ribcage is thinner and not as barrel-shaped. Dawnfire's tail is catlike in its length and flexibility, though it is thicker at the base. It is not prehensile.

Dawnfire is a little taller than an average Arabian horse, about 7 feet tall at the head, about 5'5" at the withers.

FEATURES: Dawnfire has a blunt, squarish snout and a strong jaw and cheeks with a small mouth/smile. (A close head shape might be the Maiasaurs from Dinosaur. (one) (two). And Rain from Spirit: Stallion of the Cimmaron.) Her forehead to her nose is one broad straight slope. The rest of her body is elegant, tapering and graceful, and also mostly thin apart from her strong neck and chest. Her nostrils are large and circular.

Dawnfire has a ridge of long crest feathers running from the top of her head to the nape of her neck. They have the tapered, pointed shape of primary feathers, stick up even when relaxed, and are arranged edge-to-edge like fence posts, not lying flat against each other like a stack of papers.

She also has a shiny yellow ball hovering at her tail-tip (called a neri). It acts as a channel and focus for her magic and keeps her from radiating too much energy. Her glassy tail-blades hover like magnets around the neri, always retaining their overall flame-like shape. She has three blades, two large, one small, and best described via picture (I will make a tutorial on an easy way to draw them).

Dawnfire has typical Yakusian feet-flames that are shaped like actual flames because she's a Fire Yakusain, though they move slower and faster in tune with her excitement levels. They cloak all four feet (which are cheetah-shaped). They are not true fire but an excess of magic so they don't burn (unless willed to) and the weaker she is, the less "fire" there will be. She also has four nose-scales that are thin, flat, glassy and transparent with a slightly pinkish hue that span the width of her snout. Colors representing her emotions will move through them, and they function like solar panels to draw extra energy in, though they remain cool to the touch.

Dentition: She is an omnivore and has molars, canines, and incisors, but her mouth is very tiger-like, though her canines are relatively small.

Non-constants: Dawnfire's wings are made of pure magic (they blossom when she comes of age) and therefore "retractable". More accurately, she can dispel them at will--think of the Fairy Godmother in Cinderella. Her claws are also retractable, but she keeps them out for grips while running, which keeps them blunted.

TEXTURE: Dawnfire has short, velvety fur and soft flesh. Very horselike. Her nose-scales, tail-blades, and neri are all cool, smooth, and glassy.

TEMPERATURE: Dawnfire is slightly warmer than normal to the touch. She radiates more body heat in proportion to her anger or magic usage.

COLORATION: Dawnfire is a pale yellow that darkens and blends from her underside to her back (ventral to dorsal), turning from yellow to peach to hot pink at her feathers to purple to dark purple and finally a small bit of black at her longest feather-tips. Her tail and legs only shade to peach at the darkest. She has a pale underbelly that goes halfway up her neck. (Once upon a time, I really wanted a Faerie Pteri on Neopets.)

Her wings, when showing, follow the same gradient--darkest at the longest feather-tips. Under the wings is paler yellow and the tops of the wings are more pink/peach.

Dawn's nose-scales are a slightly pinkish hue apart from the colors of emotions that move through them.

Her tail-blades radiate color from near the yellow-orange neri (floating ball) to the blade-tips moving from bright yellow to hot pink to violet, and at the very tips, black.

Dawnfire's eyes are Caribbean blue.

COMPOSITION: She is flesh (physical matter) built heavily from magic (energy)--specifically ether. She is so saturated with magic that the flow of it in her is like a spiritual respiratory and immune system.
---Pros: She can withstand a great deal of damage and adjust readily to different flows of energy (electric, temperature, barometric) or flesh-based needs (oxygen, nutrition).
---Cons: Her flesh can deteriorate and fail, so she can be weakened or killed by a voider (Chantage) or hijacking magic (Naja's human shapeshifting necklace).

ACCESSORIES: None.

GAIT: Warhorse's arrogant stride. Dawnfire moves from her chest and neck. This gives her a confident stride and a bullish charge. She walks like a cheetah and runs in a horselike gallop. She keeps her chin up and head high, lending arrogance and authority to her movement, and when angry, her arched/hunched neck drives her posture.

SCENT: Dawnfire smells like oranges. (Magic smells like citrus from Yakusians. A lot of my characters smell a little citrusy if they have Yakusian blood.)
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#2
The Commons / Re: [Not a Monthly Event]- Actual Size!
August 15, 2013, 07:43:53 PM
Oh my gosh. I will probably cheat on this a little, but I have a cute idea! 8D *runs about*
#3
I'm sort of confused about the point system, but I want to do this!

Oh. It's due April 30th? Eeeeyeah... I might have to just post later and not actually compete. However, I should be able to find time as long as there's no surrounding and immediate schoolwork I need to be doing instead.
#4
The Commons / Re: Now should I stay or should I go?
December 10, 2010, 11:50:42 PM
If you're interested, there really are quite a handful of us here still very active. =3 And it's always good to make new friends, too. Old friends are wonderful and tend to be warm, familiar deciding factors - we've got Nicole and Kay and several other awesome hobbling elderly folk - but we're also mixed with the fresh meat. There's always room for freshness, vigor and originality of the hatchlings of us, too. All in all, it's a good mix, even if you'd prefer seeing familiar faces. The DC's still a buzzing, growing hive even when the gatherers are leaving to forage and coming back with fresh nectar on a constant basis.
#5
The Commons / Re: DC Staff Page
March 05, 2009, 03:56:29 PM
QuoteYou should stick around! Granted, I have no idea who you are, but one more person in the DCL is good times all around  :)

I second the notion! =D