Dragon Clan Lands

Clan Hierarchy

The Clan Hierarchy lists all of the possible positions members and non-members can hold as far as permissions and restrictions go. If you would like a more in-depth look at all of the Membergroups available in the Clan, visit this page. Click the links to view the current leaders in that position.


Rank Name Description Access/Powers
Clan Elders
(Admins)
The Elders are essentially the rulers of the Clan. They are creators and upholders, all-powerful and always willing to share their wisdom. These select few can access all parts of the Clan realms. They hold the final say in disciplinary actions decided on members violating Clan Rules. They are the masterminds behind the majority of events and content on this site.
  • All powerful
White Guard
(Rule Enforcers)
While the Elders tend to watch over us from a higher level, the White Guard walks amongst us and acts when needed. These noble creatures protect, intervene and advise where needed. They report directly to the Elders and hold many abilities and privileges.
  • All full member powers
  • Ability to edit, move, and delete in all areas of the Forum
  • Permission to warn in absence of an Elder
Fellowship of Aberis
(Roleplay Guides)
This group of enthusiasts exists outside of the Guard system, and does not seek to punish or protect. Rather, they are quite adept at the art of Roleplay, and their talents attracted the attention of the Guards/Elders, earning themselves this rare membership. Instead of being a superior group, these Aberians act as guides and teachers to the roleplayers amongst us, adding supportive criticism only where it is direly needed, answering questions with utmost patience, and directing topics to their proper locations when lost.
  • All full member powers
  • Ability to edit, move, and delete on Roleplay Forums only
Grey Guard
(Art Guides)
These Guards lurk in the shadows, forever watching the Artists amongst us, to protect, but also to pursue. They keep a watchful eye on all images posted, searching for copies and thefts. While required to report to the White Guard or Elders when problems arise, these few have the power to advise and lend a hand on a close level.
  • All full member powers
  • Ability to edit, move, and delete on Art Forums only
Power Sages Power Sages are Sages that are still very much involved in the Clan. Their opinions are greatly valued by active members of the DC Staff and Power Sages are often used to run ideas by or to help out on occasion. Their cloak has more color as it has not become faded with full retirement.
  • All full member powers
  • Priority when contacting an Elder
  • May be re-promoted if left in good standing
Sages These wonderful people were, at one time in DC history, part of the Crew. However, due to unforeseen circumstances, they are now retired. These Sages can still be seen around the Clan lands, participating in events or simply chatting. Sages have retired in peace, to find themselves among the ranks of members again.
  • All full member powers
  • Priority when contacting an Elder
Clan Members Finally, the members. We are the ones that inhabit the Lands; we protect and are protected, one for all, and all for one. Members roam around enjoying the site, but are in a rather special position when it comes to the Guests; each Dragon Clan member instinctively protects the DC borders, and has the power to act very much like a White Guard in the Borderlands/Bazaar, thus keeping the visitors to our regions in line.
  • All full member powers
  • Shoutbox posting access
  • Oekaki posting/drawing access
  • Ability to Post/Create topics
  • Editing/Moving/Deleting powers in all Guest forums
Outlanders
(Guests)
Those unable to resist the magnetic attraction of the Dragon Clan... but have not yet been admitted. This group is high in numbers, and therefore closely watched by all Dragon Clan members.
  • Ability to post in Guest Forums
Banished
(Minor Rule Breakers)
The ones that break the Rules described in the Tome of Laws. Their accounts are blocked for various amounts of times, and are forced to apologize or prove themselves in the Hall of Journeys to regain access to their accounts.
  • Ability to post in Guest Forums
The Damned
(Blacklisted)
The ones that can never prove themselves enough again. These few have passed the point of no return and will forever be shunned, marked as a warning to others in the Blacklist/Prison. If proven to harass people on the Guest forums, their IP address will be blocked as well.
  • None