
| Rank Name | Description | Access/Powers |
| Clan Elders (Admins) |
The Elders are essentially the rulers of the Clan. They are creators and upholders, all-powerful and always willing to share their wisdom. These select few can access all parts of the Clan realms. They hold the final say in disciplinary actions decided on members violating Clan Rules. They are the masterminds behind the majority of events and content on this site. |
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| White Guard (Global Moderators) |
While the Elders tend to watch over us from a higher level, the White Guard walks amongst us and acts when needed. These noble creatures protect, intervene and advise where needed. They report directly to the Elders and hold many abilities and privileges. |
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| Fellowship of Aberis (Roleplay Guides) |
This group of enthusiasts exists outside of the Guard system, and does not seek to punish or protect. Rather, they are quite adept at the art of Roleplay, and their talents attracted the attention of the Guards/Elders, earning themselves this rare membership. Instead of being a superior group, these Aberians act as guides and teachers to the roleplayers amongst us, adding supportive criticism only where it is direly needed, answering questions with utmost patience, and directing topics to their proper locations when lost. |
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| Grey Guard (Art Guides) |
These Guards lurk in the shadows, forever watching the Artists amongst us, to protect, but also to pursue. They keep a watchful eye on all images posted, searching for copies and thefts. While required to report to the White Guard or Elders when problems arise, these few have the power to advise and lend a hand on a close level. |
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| Power Sages | Power Sages are Sages that are still very much involved in the Clan. Their opinions are greatly valued by active members of the DC Staff and Power Sages are often used to run ideas by or to help out on occasion. Their cloak has more color as it has not become faded with full retirement. |
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| Sages | These wonderful people were, at one time in DC history, part of the Crew. However, due to unforeseen circumstances, they are now retired. These Sages can still be seen around the Clan lands, participating in events or simply chatting. Sages have retired in peace, to find themselves among the ranks of members again. |
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| Clan Members | Finally, the members. We are the ones that inhabit the Lands; we protect and are protected, one for all, and all for one. Members roam around enjoying the site, but are in a rather special position when it comes to the Guests; each Dragon Clan member instinctively protects the DC borders, and has the power to act very much like a White Guard in the Borderlands/Bazaar, thus keeping the visitors to our regions in line. |
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| Outlanders (Guests) |
Those unable to resist the magnetic attraction of the Dragon Clan... but have not yet been admitted. This group is high in numbers, and therefore closely watched by all Dragon Clan members. |
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| Banished (Minor Rule Breakers) |
The ones that break the Rules described in the Tome of Laws. Their accounts are blocked for various amounts of times, and are forced to apologize or prove themselves in the Hall of Journeys to regain access to their accounts. |
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| The Damned (Blacklisted) |
The ones that can never prove themselves enough again. These few have passed the point of no return and will forever be shunned, marked as a warning to others in the Blacklist/Prison. If proven to harass people on the Guest forums, their IP address will be blocked as well. |
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